This week I began to slowly design a table. The hardest part of designing a table is definitely the flow of the table. As a designer it's really up to only you as to how the table is played. This means deciding on destinations and targets the ball can reach and then on top of that making it physically possible for these targets and destinations to be reached. Here so far, is my first table I think I'll be adding lights and more ramps next. I've found that for beginners, Vertical Kickers make ramps much easier to go up since my experience lacks the vision I need to properly make normal ramps that will just take a ball traveling at a fast enough velocity.
Right now, the table plays rather okay now. But I will soon be adding points to the drop targets on the sides and the leaf targets as well as beginning lanes.
A scripting note. In order to get the kickers to kick I had to write the following code
Sub Kicker1_Hit()
'Kicker Solenoid pulse
Kicker1.SolenoidPulse()
End Sub
This code told my program to create something to do when this kicker was hit by the ball and it's command was to pulse the solenoid. And then end the Program. Without any scripting the kickers do nothing on their own.
-Eric
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